You are here: Therapeutic Design Approach > Cognitive Skills

 

Cognitive Skills

Treasure of Bell Island challenges cognitive skills often impaired in individuals with mild traumatic brain injury, post-concussive syndrome, or Blast Induced Neurotrauma (BINT) resulting in persistent post-traumatic dysexecutive syndrome. The five types of cognitive skills addressed in this game are covered in the following sections:

MEMORY

 

Executive Functions

 

Attention

 

VISUAL PROCESSING

 

PERCEPTUAL MOTOR SKILLS

 

In the tables below "•" indicate skills/abilities that are directly measured.

Table - Summary of the cognitive skills challenged in the Treasure of Bell Island game.

Skill SubDomain Stealth Assessments Activity Meta
Spatial Processing Two Choice Associative Memory Hunt Explore Build Gather Decode Shortcut Study
Memory Associative Memory 1                    
Executive Functions Impulse Control 2                
Visual Spatial Working Memory 3                
Organization 4          
Processing Efficiency 5      

           
Processing Speed 6                  
Choice Reaction Time 7                    
Attention Sustained Attention 8                  
Divided Attention 9                    
Visual Spatial Attention 10                    
Selective Attention 11                    
Visual Processing Spatial Relations 12                    
Visualization 13                    
Spatial Scanning 14                    
Perceptual Motor Skills Coincident Timing 15                  

 

1 - According to the CHC Model, Associative Memory (MA) is defined as the ability to remember information as paired that was previously unrelated.

2 - According to Mateer’s Model of Executive Functions, impulse control , or response inhibition, is the ability to inhibit automatic response tendencies. (Sohlberg 2001, 235)

3 - According to the Baddeley-Hitch Model of Working Memory. Working Memory is the set of processes that permits us to hold on to information until it is utilized or encoded, or to keep stored information readily accessible. (Sohlberg, 2001, 126)

4 - According to Mateer’s Model of Executive Functions, organization is the arranging of actions and thoughts. It is functionally related to identifying goals, planning, and time sense. (Solhberg, 2001, 235)

5 - Processing Efficiency is measured by throughput in Treasure of Bell Island. Throughput is the defined as the number correct actions per minute. (BMGC, 2015)

6 - According to the CHC Model, Processing Speed (Gs) is defined as the ability to perform simple repetitive cognitive tasks quickly and fluently.

7 - According to the CHC Model, Choice Reaction Time (R2) is defined as the reaction time when a very simple choice must be made.

8 - According to Sohlberg’s Clinical Model of Attention, Sustained Attention is being able, during a continuous activity, maintain a consistent focus.

9 - According to Lezak’s Neuropsychological Assessment, Divided Attention is defined as the ability to respond to multiple tasks at the same time. (Lezak 5th Edition, 2012, 37)

10 - According to the Encyclopedia of Neuroscience, Visual Spatial Attention refers to the processes by which a person selects and attends to a particular location in the visual field. This may involve attending to one part of the visual field exclusively or throughout the visual field. (Encyclopedia of Neuroscience, 2009, 4359)

11 - According to Sohlberg’s Clinical Model of Attention, Selective Attention is the ability to maintain response set in spite of distractions or the ability to inhibit responses to competing information. (Sohlberg, 2001, 129)

12 - According to the CHC Model, Spatial Relations (or Speeded Rotation) (SR) is the ability to solve problems quickly using mental rotation of simple images.

13 - According to the CHC Model, Visualization (Vz) is defined as the ability to perceive complex patterns and mentally stimulate how they might look when transformed (e.g., rotated, changed in size, partially obscured, and so forth).

14 - According to the CHC Model, Spatial Scanning (SS) is the ability to visualize a path out of a maze or a field with many obstacles.

15 - According to Goodgold-Edwards, Coincident Timing, also referred to as coincidence anticipation (CA), is a form of perceptual-motor skill requiring synchronization of a movement with the arrival of a stimulus at a designated target. (Goodgold-Edwards 5.4, Cognitive strategies coincident timing tasks. Phys Tht - 1991, 236-243)