The goal of Gather is to drop as many ripe berries into the basket before the allotted time expires.
Dan, Books, or Rusty can Gather in any areas that have berry bushes to gain energy from the berries they collect. However, berries cannot be stored for later consumption. You have between 90 and 180 seconds per level to collect all the ripe berries you can. Pluck and drop ripe berries so they fall into the moving basket on the bottom of the screen. Be careful, some berries are rotten – discard them!
Ripe berries can be visible or hidden behind leaves. Rotten berries will initially look exactly like a ripe berry until you touch them. Touch and hold a berry; if rotten, the berry changes to its true bluish-green color (with a slight glow). Avoid putting them in your basket. Rotten berries will count against your score if dropped into the basket.
This activity has three stages. Once all items are collected in a stage, the activity automatically progresses to the next stage. The activity will not progress to the next stage until all berries present have been collected or discarded.
Collecting Berries – Touch a berry on the bush to make it drop. Remember to hold the berry and let it go at the right moment so that it drops into the basket. By holding the berry long enough you can also see if it's rotten before you let it fall. Do not collect rotten berries.
Moving Leaves– After the first Gather stage, berries are hidden by leaves. Tap the leaves to make them disappear and
reveal hidden berries.
In the Gather activity, the player is presented with a single close-up screen of bushes containing red berries. The player has a set amount of time to collect all the berries in all three stages. The player cannot go to the next stage until all berries have been collected or lost by dropping them off the branch. There are two types of berries: Ripe Berries and Rotten Berries. The ripe berries should be collected in the basket and the rotten berries should be discarded. If the rotten berries land in the basket, they spoil the bunch and lower the overall health benefit.
The player may have difficulty with the following:
The difficulty level of Gather increases with:
Domain | SubDomain | Measurement or Challenge |
Executive Functions | Processing Speed | Time to Complete is the time (in seconds) it takes the player to complete each bush. The lower the number the better the score. This measure of processing speed is based on the CHC Model for Processing Speed (Gs) and captured in the Gather mini-game. |
Impulse Control | Response Inhibition is the percentage of times the player correctly inhibits a response (ie, the percentage of rotten berries dropped outside the basket). The higher the number the better the score. This measure of impulse control is based on Mateer's Model of Executive Functions (1999) and captured from the Gather mini-game. | |
Attention | Visual Spatial Attention |
Scanning is the rate (number of berries tapped per second) at which a player visually scans the screen, finds berries, and taps them. This is a measure of visual search: unstructured field. This is a measure of visual spatial attention as described in the Encyclopedia of Neuroscience (YEAR), and captured from the Gather mini-game |
Selective Attention | Selective Attention is the ability of the player to remain focused on the task when faced with distractions. This is the percent of time it takes to complete bush 3 compared with bush 2. This is a measure of selective attention. This is a measure of selective attention. This is a measure of selective attention as described in the Sohlberg's Clinical Model of Attention, and captured from the Gather mini-game | |
Perceptual Motor Skills | Coincident Timing | Aiming is the percentage of times the player aims accurately (i.e., drops a good berry in the basket). This is a measure of coincident timing. The higher the number (e.g. closer to 100) the better the performance. This measure of coincident timing is based on the Goodgold-Edwards description of coincidence anticipation (CA) and captured from the Gather mini-game. |